The Beginning Started With One Question
Back in 2023, a small group of game designers kept running into the same wall. People loved games. They wanted to build them. But most programs either taught theory without practice or threw students into complex engines without foundation.
So we built something different. Started with twelve students in a borrowed office space, teaching mobile UI design the way we learned it ourselves—through messy projects, real critique, and doing the work.
What made it click? We stopped pretending every student needed the same path. Some folks came from graphic design. Others were self-taught coders. A few just really loved games and wanted to understand how they worked.
By mid-2024, we had something that actually worked. Not perfect, but functional. Students were building portfolios that landed them interviews. That's when we knew this could be more than a side project.