Mobile Game UI Design Certificate Program

A practical eight-month journey into crafting interfaces that players actually want to use. We focus on the design decisions that matter when you're working against tiny screens and short attention spans.

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Real Interface Design for Mobile Games

Most people think mobile game UI is just about making things look pretty. But here's the truth – it's about understanding how thumbs work, how people make split-second decisions, and why some buttons get tapped while others get ignored.

Over the past three years, we've watched students go from basic mockups to building interfaces that actual studios want. Not because they memorized design theory, but because they learned to think like players while designing like professionals.

You'll work with Unity's UI system and Figma – the same tools our instructors use for client projects. And you'll make plenty of mistakes in a space where those mistakes don't cost anyone money or user retention.

Student working on mobile game interface design in classroom setting

Eight Months, Six Core Modules

We built this program around what studios actually need. Each module connects to the next, and by month five, you're working on portfolio pieces that look like professional work.

Module 01

Mobile UI Fundamentals

Touch targets, safe zones, resolution considerations, and why Android design differs from iOS in ways that actually matter.

Module 02

Player Psychology

Attention economy basics, progression visibility, reward feedback loops, and when to show players what they need versus what they want.

Module 03

Unity UI Implementation

Canvas systems, anchoring that actually works across devices, animation curves, and building interfaces that perform well on older phones.

Module 04

Monetization Interfaces

Store design, pricing presentation, purchase flow optimization, and designing offers that feel valuable without feeling manipulative.

Module 05

Onboarding Systems

First-time user experience, tutorial flows, contextual help, and getting players to core gameplay before they lose interest.

Module 06

Portfolio Development

Case study documentation, design rationale writing, prototype presentation, and positioning your work for Australian and international opportunities.

Learn From Working Designers

Callum Thorsby mobile game UI designer instructor

Callum Thorsby

UI Systems Design

Petra Vanhanen mobile interface design instructor

Petra Vanhanen

Player Experience

Dimitri Olafsson Unity UI implementation instructor

Dimitri Olafsson

Unity Integration

Sienna Galbraith mobile game monetization design instructor

Sienna Galbraith

Monetization Design

Next Intake: October 2025

Classes run Tuesday and Thursday evenings, with Saturday workshops twice a month. We keep groups small because individual feedback matters more than lecture-hall efficiency. Applications open in July, and we typically fill spots by late August.

Program Duration 8 months
Class Schedule Tue & Thu 6:30-9:00pm
Workshop Days Alternate Saturdays 10am-4pm
Class Size Maximum 18 students
Location Gungahlin ACT
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Students collaborating on mobile game interface project during workshop